Player_Health.TakeDamage C# (CSharp) Method

TakeDamage() public method

public TakeDamage ( float damage ) : void
damage float
return void
    public void TakeDamage(float damage)
    {
        if (damage > PlayerData.data.health || PlayerData.data.health <= 0)
        {
            // TODO pelaaja häviää pelin
            return;
        }

        if (PlayerData.data.health - damage > PlayerData.data.maxHealth)
        {
            PlayerData.data.health = PlayerData.data.maxHealth;
            return;
        }

        PlayerData.data.health -= damage;
        Health_slider.value = PlayerData.data.health;
    }

Usage Example

Exemplo n.º 1
0
    IEnumerator Shoot()
    {
        RaycastHit2D hitReg = Physics2D.Raycast(firepoint.position, firepoint.up);

        if (hitReg)
        {
            Player_Health health = hitReg.transform.GetComponent <Player_Health>();

            if (health != null)
            {
                health.TakeDamage(damage);
            }

            line.SetPosition(0, firepoint.position);
            line.SetPosition(1, hitReg.point);
        }

        else
        {
            line.SetPosition(0, firepoint.position);
            line.SetPosition(1, firepoint.position + firepoint.up * 100);
        }

        line.enabled = true;

        yield return(new WaitForSeconds(0.02f));

        line.enabled = false;
    }
All Usage Examples Of Player_Health::TakeDamage
Player_Health