void FixedUpdate()
{
if (Input.GetKey(KeyCode.W)) {
GetComponent<Rigidbody>().AddForce (transform.forward * 15f);
}
transform.Rotate ( 0f, Input.GetAxis ("Horizontal") * Time.deltaTime * 90f, 0f);
//GetComponent<Rigidbody>().AddForce (transform.right * Input.GetAxis("Horizontal") * 25f);
if (Input.GetKey (KeyCode.Space) && grounded) {
GetComponent<Rigidbody>().AddForce (transform.up * 50f);
}
if (Physics.Raycast ( transform.position, -Vector3.up, 1.5f) ) {
grounded = true;
} else {
grounded = false;
}
if (Input.GetKeyDown(KeyCode.LeftControl)) {
Shoot ();
}
}