void GameOver()
{
if (!dead) {
if (gender == "girl") {
audiosource.clip = audioclipDeathFemale;
} else {
audiosource.clip = audioclipDeathMale;
}
audiosource.Play ();
}
dead = true;
restartTimer += Time.deltaTime;
if (restartTimer >= restartDelay) {
Cursor.visible = true;
Cursor.lockState = CursorLockMode.None;
SceneManager.LoadScene("GameOver");
}
}