PlayMakerArrayListProxy.PreFillArrayList C# (CSharp) Method

PreFillArrayList() private method

private PreFillArrayList ( ) : void
return void
    private void PreFillArrayList()
    {
        /*
        if (fromTextFile){

            string[] lines = fromTextFile.text.Split('\n');

            arrayList.InsertRange(0,lines);
            return;
        }
        */

        switch (preFillType) {
            case (VariableEnum.Bool):

                arrayList.InsertRange(0,preFillBoolList);
                break;
            case (VariableEnum.Color):
                arrayList.InsertRange(0,preFillColorList);
                break;
            case (VariableEnum.Float):
                arrayList.InsertRange(0,preFillFloatList);
                break;
            case (VariableEnum.GameObject):
                arrayList.InsertRange(0,preFillGameObjectList);
                break;
            case (VariableEnum.Int):
                arrayList.InsertRange(0,preFillIntList);
                break;
            case (VariableEnum.Material):
                arrayList.InsertRange(0,preFillMaterialList);
                break;
            case (VariableEnum.Quaternion):
                arrayList.InsertRange(0,preFillQuaternionList);
                break;
            case (VariableEnum.Rect):
                arrayList.InsertRange(0,preFillRectList);
                break;
            case (VariableEnum.String):
                arrayList.InsertRange(0,preFillStringList);
                break;
            case (VariableEnum.Texture):
                arrayList.InsertRange(0,preFillTextureList);
                break;
            case (VariableEnum.Vector3):
                arrayList.InsertRange(0,preFillVector3List);
                break;
            default:
                break;
        }
    }