private void OnTriggerEnter(Collider col)
{
// Debug.Log("Hit it!!");
if (col.tag == "Player")
{
if (type == Type.Coin)
{
audioMngr.CoinsPlay();
GetComponent<ParticleSystem>().Play();
scoreControl.AddPoints(PointsWorth);
}
renderers[1].enabled = false;
gameObject.SetActive(false);
}
}