public void setVolume(float desiredVolume)
{
if(desiredVolume>1.0 || desiredVolume<=0){
Debug.LogWarning("Volume choice must be [0.0f,1.0f]");
return;
}
else{
if(myPipe!=null){
float[] newVolume = new float[1]{desiredVolume};
myPipe.SetDeviceProperty(audio_mix_prop,newVolume);
volume[0] = newVolume[0];
}
}
}