Packager.UpdateProgress C# (CSharp) Method

UpdateProgress() static private method

static private UpdateProgress ( int progress, int progressMax, string desc ) : void
progress int
progressMax int
desc string
return void
    static void UpdateProgress(int progress, int progressMax, string desc) {
        string title = "Processing...[" + progress + " - " + progressMax + "]";
        float value = (float)progress / (float)progressMax;
        EditorUtility.DisplayProgressBar(title, desc, value);
    }

Usage Example

Exemplo n.º 1
0
    public void buildPatch()
    {
        //1. 创建当前版本目录
        string folderName = VersionEditorManager.Instance().curVersion.Replace(".", "_");

        folderName = targetPath + folderName;
        if (Directory.Exists(folderName))
        {
            return;
        }

        PatchInfo patchInfo = new PatchInfo(VersionEditorManager.Instance().curVersion);

        Directory.CreateDirectory(folderName);

        //2. 统计当前版本所有文件信息,保存至文本文件
        List <string> fileSystemEntries = new List <string>();

        fileSystemEntries.AddRange(Directory.GetFiles(sourcePath, "*", SearchOption.AllDirectories));

        FileStream   fs = new FileStream(folderName + "/files.txt", FileMode.CreateNew);
        StreamWriter sw = new StreamWriter(fs);

        for (int i = 0; i < fileSystemEntries.Count; i++)
        {
            string file = fileSystemEntries[i];
            file = file.Replace("\\", "/");

            if (file.EndsWith(".meta") || file.Contains(".DS_Store") || (file.Contains(".manifest") && !(file.Contains(BuildUtil.getPlatformManifest()))))
            {
                continue;
            }

            FileStream fileStream = new FileStream(file, FileMode.Open);

            int size = (int)fileStream.Length;

            string md5     = FileUtil.FSToMD5(fileStream);
            string value   = file.Replace(sourcePath, string.Empty).Substring(1);
            string content = value + "|" + md5 + "|" + size;
            patchInfo.addFileInfo(content);
            sw.WriteLine(content);
            fileStream.Close();
            Packager.UpdateProgress(i, fileSystemEntries.Count, "Generating file list..");
        }
        sw.Close(); fs.Close();

        //3.与历史版本对比压缩所有差异文件
        foreach (PatchInfo pInfo in patchList)
        {
            ArrayList diffFiles = pInfo.getDiffFiles(patchInfo);
            if (diffFiles.Count == 0)
            {
                continue;
            }

            FileStream      commonStream = new FileStream(pInfo.getPatchPath() + "/VersionContent.zip", FileMode.Create);
            ZipOutputStream commonZipper = new ZipOutputStream(commonStream);
            commonZipper.SetLevel(5);

            FileStream      iosStream = new FileStream(pInfo.getPatchPath() + "/iOS.zip", FileMode.Create);
            ZipOutputStream iosZipper = new ZipOutputStream(iosStream);
            iosZipper.SetLevel(5);

            ZipOutputStream androidZipper = new ZipOutputStream(new FileStream(pInfo.getPatchPath() + "/Android.zip", FileMode.Create));
            androidZipper.SetLevel(5);
            ZipOutputStream winZipper = new ZipOutputStream(new FileStream(pInfo.getPatchPath() + "/Windows.zip", FileMode.Create));
            winZipper.SetLevel(5);

            string versionNum = pInfo.ver.proCurVersion;
            for (int i = 0; i < diffFiles.Count; i++)
            {
                string          fileName   = diffFiles[i] as string;
                ZipOutputStream compressor = commonZipper;
                if (fileName.Contains("AssetBundles/iOS/") || fileName.Contains("Audio/GeneratedSoundBanks/iOS/"))
                {
                    compressor = iosZipper;
                }
                else if (fileName.Contains("AssetBundles/Windows/") || fileName.Contains("Audio/GeneratedSoundBanks/Windows/"))
                {
                    compressor = winZipper;
                }
                else if (fileName.Contains("AssetBundles/Android/") || fileName.Contains("Audio/GeneratedSoundBanks/Android/"))
                {
                    compressor = androidZipper;
                }
                compressor.PutNextEntry(new ZipEntry(fileName));
                string fullPath = sourcePath + "/" + fileName;
                Packager.UpdateProgress(i, diffFiles.Count, " Compress version: " + versionNum + " on file: " + fileName);
                byte[] data = new byte[2048];
                using (FileStream input = File.OpenRead(fullPath))
                {
                    int bytesRead;
                    while ((bytesRead = input.Read(data, 0, data.Length)) > 0)
                    {
                        compressor.Write(data, 0, bytesRead);
                    }
                }
            }
            commonZipper.Finish();
            iosZipper.Finish();
            androidZipper.Finish();
            winZipper.Finish();
        }

        //4. 记录当前版本号
        VersionEditorManager.Instance().saveVersion(targetPath + "version.txt");


        fs = new FileStream(folderName + "/mark.txt", FileMode.CreateNew);
        fs.Close();
        EditorUtility.ClearProgressBar();
    }