void Awake()
{
synthesizer = new StreamSynthesizer (44100, 2, sampleBufferSize, 40);
sampleBuffer = new float[synthesizer.BufferSize];
synthesizer.LoadBank(bankPath);
sequencer = new MidiSequencer (synthesizer);
//These will be fired by the sequencer when a song plays. Check the console for messages
sequencer.NoteOnEvent += HandleNoteOn;
sequencer.NoteOffEvent += HandleNoteOff;
sequencer.OtherMidiEvent += HandleMidiEvent;
}