public void AddTextEntry(string text) { GameObject ngp = Instantiate(uEntryPrefab); Text t = ngp.GetComponentInChildren<Text>(); t.text = text; RectTransform transform = ngp.GetComponent<RectTransform>(); AddRectTransform(transform); Refresh(); }
/// <summary> /// Adds a new message to the message view /// </summary> /// <param name="text"></param> public void Append(string text) { if (uMessageOutput != null) { uMessageOutput.AddTextEntry(text); } Debug.Log("Chat output: " + text); }