void Awake()
{
//Setup singleton here.
if (master == null)
{
master = this;
DontDestroyOnLoad(this);
DontDestroyOnLoad(this.gameObject);
}
else if (master != this)
{
Destroy(this);
}
//Raycasts ignore the ignoreRaycast, select character, and non-draggable area layers.
regularCharacterMask = ~0 & ~((1 << 2) | (1 << 10) | (1 << 11) | (1 << 12));
//Raycasts ignore the ignoreRaycast, selectCharacters, and other characters.
draggedCharacterMask = ~0 & ~((1 << 2) | (1 << 10) | (1 << 8));
//Ignore collision between characters and the selected characters.
Physics2D.IgnoreLayerCollision(8, 10, true);
Cursor.SetCursor(cursorTexture, new Vector2(13, 13), CursorMode.Auto);
MusicLooper.loadAudioClips();
}