MapEditor.SetTileSpecAt C# (CSharp) Method

SetTileSpecAt() public method

public SetTileSpecAt ( int idx, Neighbors, collidedFace ) : void
idx int
collidedFace Neighbors,
return void
    void SetTileSpecAt(int idx, Neighbors collidedFace)
    {
        Map m = (Map)target;
        int ny = idx/(int)m.size.x;
        int nx = idx-(ny*(int)m.size.x);
        int nz = editZ;
        RegisterUndo("Paint Tile");
        m.SetTileSpecOnTileAt(specSelectedSpec, nx, ny, nz, collidedFace);
        EditorUtility.SetDirty(target);
    }