void GameOverStartVictorySequence()
{
// DEBUG
Debug.LogWarning(this.transform + " G A M E O V E R. Outcome: victory!");
// First thing to do: ignore player inputs
bnOnCutscene = true;
if(prefabVictorySequence) {
Instantiate(prefabVictorySequence, Vector3.zero, Quaternion.identity);
}
}