void Update()
{
if (GameController.CameraRig.LockTarget != null)
{
Vector3 screenPos = Camera.main.WorldToViewportPoint(GameController.CameraRig.LockTarget.position);
m_transform.anchorMin = screenPos;
m_transform.anchorMax = screenPos;
m_image.enabled = (screenPos.z > 0);
}
else
{
m_image.enabled = false;
}
m_transform.Rotate(Vector3.forward, m_lockRotateSpeed * Time.deltaTime);
}