public void SetupItems(List<Dictionary<string, string>> inItems)
{
Vector3 position = gameObject.transform.position;
int index = 0;
const float itemHeight = .15f;
float startY = position.y;
int cnt = inItems.Count;
float totalHeight = cnt * itemHeight;
foreach (Dictionary<string, string> item in inItems)
{
position.y = startY + ((cnt - index) * itemHeight);
// center vertically
position.y -= totalHeight / 2;
GameObject anItem = Instantiate(itemPrefab, position, Quaternion.identity) as GameObject;
anItem.transform.parent = gameObject.transform;
LevelMenuItem menuItem = anItem.GetComponent<LevelMenuItem>() as LevelMenuItem;
menuItem.SetupItem(item, this);
index++;
}
}