public void unEquipItem()
{
if (inventory == null)
{
inventory = UnityEngine.GameObject.FindGameObjectWithTag("Player").GetComponent <PlayerInventory>().inventory.GetComponent <Inventory>();
}
int emptyIndex = inventory.getFirstEmptyItemIndex();
if (emptyIndex >= 0)
{
KBEngine.Avatar p = (KBEngine.Avatar)KBEngineApp.app.player();
if (p != null)
{
p.equipItemRequest(emptyIndex, item.itemIndex);
deactivateTooltip();
}
}
}