void Shoot()
{
timer = 0f;
//gunLine.SetPosition (1, shot.point);
//
if(Physics.Raycast(shotCheck, out shot, range, shootableMask)){
EnemyHealth enemyHealth = shot.collider.GetComponent<EnemyHealth> ();
if(enemyHealth != null){
enemyHealth.TakeDMG(dmg, shot.point);
}
}
}