void Start()
{
// Temporary!!!
myTurn = (Random.Range(0, 2) == 1) ? true : false;
Input.multiTouchEnabled = false;
dolls = new List <CharacterDoll>();
playerDoll = new List <CharacterDoll>();
enemyDoll = new List <CharacterDoll>();
skills = new List <Skill>();
board = Board.Instance;
board.Initialize();
PushAllDolls();
DollController.Instance.Initialize();
u = GameUIManager.Instance;
u.Initialize();
u.ShowCharacters();
place = PlaceMode.Instance;
place.StartPlaceMode();
SoundManager.Instance.PlayBGM(gameBgm);
}