public setDexterity ( int iDexterity ) : void | ||
iDexterity | int | |
return | void |
public void setDexterity (int iDexterity) {
this.dexterity = iDexterity;
}
public void readPrimaryStats(){ fighter = (Fighter) GameObject.FindObjectOfType (typeof (Fighter)); fighter.setStrength((int) PlayerPrefs.GetInt("Strength")); fighter.setDexterity((int) PlayerPrefs.GetInt("Dexterity")); fighter.setEndurance((int) PlayerPrefs.GetInt("Endurance")); fighter.setLevel((int)PlayerPrefs.GetInt("Level")); fighter.calculateNewPrimaryStats(); fighter.calculateSecondaryStats(); //fighter.calculateLevel(); fighter.calculateNextLevelXP(); }