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DetonatorFireball
FillMaterials
DetonatorFireball.FillMaterials C# (CSharp) Method
DetonatorFireball Class Documentation
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Open project: tomoprime/CrabBattle
FillMaterials()
public
method
public
FillMaterials
(
bool
wipe
) :
void
wipe
bool
return
void
using UnityEngine; using System.Collections;
DetonatorFireball
BuildFireShadow
BuildFireballA
BuildFireballB
Explode
FillMaterials
Init
Reset
UpdateFireShadow
UpdateFireballA
UpdateFireballB