IEnumerator StartGame()
{
level = 1;
score = 0;
startScore = 0;
targetScore = 5000;
colorSelector.Init();
earnedback = 0;
roundsdown = 0;
StartCoroutine(Utils.SlowSpawnSiblings(origin));
while (GridBusy())
{
yield return(new WaitForEndOfFrame());
}
disabled = false;
}