public void Update() { float horz = Input.GetAxis("Horizontal") * speed; float vert = Input.GetAxis("Vertical") * speed; GetComponent<Rigidbody>().AddForce( new Vector3( horz, 0, vert ) ); if (Input.GetKeyDown(KeyCode.G) ) { takeDamage(1f); } }
void Update() { character.Update(); }