void LateUpdate()
{
#if UNITY_EDITOR
if (setSceneCameraDepthMode)
{
SetSceneCameraDepthMode();
}
#endif
if (boxSize != previousBoxSize ||
visibility != previousVisibility ||
volumeColor != previousVolumeColor ||
thisTransform.localScale != forcedLocalScale ||
fogTexture != previousFogTexture ||
fogTextureScale != previousFogTextureScale ||
fogTextureYMovement != previousFogTextureYMovement)
{
previousBoxSize = boxSize;
previousVisibility = visibility;
previousVolumeColor = volumeColor;
thisTransform.localScale = forcedLocalScale;
previousFogTexture = fogTexture;
previousFogTextureScale = fogTextureScale;
previousFogTextureYMovement = fogTextureYMovement;
UpdateVolume();
}
}