public IEnumerator BattleLost()
{
if(!this.noGameover) GameHandler.GetMusicHandler().Stop();
yield return new WaitForSeconds(DataHolder.BattleSystemData().battleMessageShowTime);
if(this.noGameover)
{
DataHolder.BattleSystem().ClearBattle(false);
GameHandler.ClearInBattleArea();
}
else
{
GameHandler.GameOver();
}
}