internal void SetupIntrinsic(TangoCameraIntrinsics intrinsics)
{
m_postProcessMaterial.SetFloat("_Width", (float)intrinsics.width);
m_postProcessMaterial.SetFloat("_Height", (float)intrinsics.height);
m_postProcessMaterial.SetFloat("_Fx", (float)intrinsics.fx);
m_postProcessMaterial.SetFloat("_Fy", (float)intrinsics.fy);
m_postProcessMaterial.SetFloat("_Cx", (float)intrinsics.cx);
m_postProcessMaterial.SetFloat("_Cy", (float)intrinsics.cy);
m_postProcessMaterial.SetFloat("_K0", (float)intrinsics.distortion0);
m_postProcessMaterial.SetFloat("_K1", (float)intrinsics.distortion1);
m_postProcessMaterial.SetFloat("_K2", (float)intrinsics.distortion2);
m_arScreenMaterial.SetFloat("_TexWidth", (float)intrinsics.width);
m_arScreenMaterial.SetFloat("_Height", (float)intrinsics.height);
m_arScreenMaterial.SetFloat("_Fx", (float)intrinsics.fx);
m_arScreenMaterial.SetFloat("_Fy", (float)intrinsics.fy);
m_arScreenMaterial.SetFloat("_Cx", (float)intrinsics.cx);
m_arScreenMaterial.SetFloat("_Cy", (float)intrinsics.cy);
m_arScreenMaterial.SetFloat("_K0", (float)intrinsics.distortion0);
m_arScreenMaterial.SetFloat("_K1", (float)intrinsics.distortion1);
m_arScreenMaterial.SetFloat("_K2", (float)intrinsics.distortion2);
}