/// <summary>
/// Parses SceneCachedValues from given GameBitBuffer.
/// </summary>
/// <param name="buffer">The GameBitBuffer to parse from.</param>
public void Parse(GameBitBuffer buffer)
{
Unknown1 = buffer.ReadInt(32);
Unknown2 = buffer.ReadInt(32);
Unknown3 = buffer.ReadInt(32);
AABB1 = new AABB();
AABB1.Parse(buffer);
AABB2 = new AABB();
AABB2.Parse(buffer);
Unknown4 = new int[4];
for (int i = 0; i < Unknown4.Length; i++) Unknown4[i] = buffer.ReadInt(32);
Unknown5 = buffer.ReadInt(32);
}