public void UpdateLocalModState(ISupportModding game) { _package = null; SetSharedState(game); }
void UpdateModState() { var package = Package; if (Mod is LocalMod) { _modState.UpdateLocalModState(Game); } else if (package != null) { _modState.UpdateSynqState(Game, package); } else { _modState.UpdateSixSyncState(Game); } }