chunk.spriteIds[offset] = spriteId;
chunk.Dirty = true;
}
public int GetTile(int x, int y)
{
int offset;
var chunk = FindChunkAndCoordinate(x, y, out offset);
if (chunk.spriteIds == null || chunk.spriteIds.Length == 0)
return -1;
return chunk.spriteIds[offset];
}
void CreateChunk(SpriteChunk chunk)