spaceconquest.Warship.Draw C# (CSharp) Method

Draw() public method

public Draw ( Microsoft world, Microsoft view, Microsoft projection ) : void
world Microsoft
view Microsoft
projection Microsoft
return void
        public override void Draw(Microsoft.Xna.Framework.Matrix world, Microsoft.Xna.Framework.Matrix view, Microsoft.Xna.Framework.Matrix projection)
        {
            if (!firinganimation) { base.Draw(world, view, projection); }
            else
            {
                Vector3 currentfiring = (firingtarget - firingsource) * (firingpercent / 100.0f) + firingsource;
                firingpercent = firingpercent + 10;
                if (firingpercent == 100) { firingpercent = 0; firinganimation = false; }

                ProtonBeamModel.Draw(Matrix.CreateRotationZ((float)targetangle) * Matrix.CreateTranslation(currentfiring) * world, view, projection, Color.Red, 10);
                //ProtonBeamModel.Draw(Matrix.CreateTranslation(currentfiring) * world, view, projection, Color.FromNonPremultiplied(c1, 200,200,255), 2);
                //update shifting hue of beam
                c1++;
                if (c1 > 255) c1 = 0;

                if (shipmodel == null) { shipmodel = ShipModel.shipmodels[modelstring]; }

                shipmodel.Draw(Matrix.CreateRotationZ((float)currentAngle) * Matrix.CreateTranslation(firingsource) * world, view, projection, affiliation.color, 1.6f, hoveringHeight);

                //create illusion that ship is hovering in space
                hoveringHeight += hoveringAcc;
                if (hoveringHeight > 13 || hoveringHeight < 6) { hoveringAcc *= -1; }
            }
        }