public abstract ApplyMaterial ( |
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mesh | Mesh to be drawn. This parameter may be left null /// to use a material with geometry other than assimp meshes (i.e. /// for the material preview tab). In this case, it is assumed that /// the geometry to be used with the materials specifies normals, /// one set of UV coordinates but no vertex colors. /// TODO tangents, bitangents? /// | |
mat | Assimp.Material | Material to be applied, must be non-null |
textured | bool | |
shaded | bool | |
return | void |