kOS.Suffixed.VectorRenderer.ScopeLost C# (CSharp) Method

ScopeLost() public method

public ScopeLost ( ) : void
return void
        public void ScopeLost()
        {
            // When no kos script variables can still access me,
            // tell Unity to make me disappear, and also
            // tell UpdateHandler to take me out of its list
            // (Note that if I didn't do this,
            // then as far as C# thinks, I wouldn't be orphaned because
            // UpdateHandler is holding a reference to me.)
            SetShow(false);
        }