invertika_game.Game.Damage.Damage C# (CSharp) Method

Damage() private method

private Damage ( uint skill, ushort @base, ushort delta, ushort cth, byte element, DamageType type = DamageType.DAMAGE_OTHER, ushort range = ManaServ.DEFAULT_TILE_LENGTH ) : System
skill uint
@base ushort
delta ushort
cth ushort
element byte
type DamageType
range ushort
return System
        Damage(uint skill, ushort @base, ushort delta, ushort cth, byte element, DamageType type=DamageType.DAMAGE_OTHER, ushort range=ManaServ.DEFAULT_TILE_LENGTH)
        {
            this.skill=skill;
            this.@base=@base;
            this.delta=delta;
            this.cth=cth;
            this.element=element;
            this.type=type;
            this.trueStrike=false;
            this.range=range;
        }
Damage