invertika_game.Game.Being.died C# (CSharp) Method

died() protected method

protected died ( ) : void
return void
        void died()
        {
            //if (mAction == DEAD)
            //    return;

            //LOG_DEBUG("Being " << getPublicID() << " died.");
            //setAction(DEAD);
            //// dead beings stay where they are
            //clearDestination();

            //// reset target
            //mTarget = NULL;

            //for (Listeners::iterator i = mListeners.begin(),
            //     i_end = mListeners.end(); i != i_end;)
            //{
            //    const EventListener &l = **i;
            //    ++i; // In case the listener removes itself from the list on the fly.
            //    if (l.dispatch.died) l.dispatch.died(&l, this);
            //}
        }