idTech4.Text.idLexer.ParseFloat C# (CSharp) Method

ParseFloat() public method

Parses a floating point number.
public ParseFloat ( ) : float
return float
		public float ParseFloat()
		{
			bool tmp = true;
			return ParseFloat(out tmp, false);
		}

Same methods

idLexer::ParseFloat ( bool &errorFlag ) : float
idLexer::ParseFloat ( bool &errorFlag, bool useErrorFlag ) : float

Usage Example

Example #1
0
		public static idMapBrush ParseQ3(idLexer lexer, Vector3 origin)
		{
			int rotate;
			int[] shift = new int[2];
			float[] scale = new float[2];

			Vector3[] planePoints = new Vector3[3];
			List<idMapBrushSide> sides = new List<idMapBrushSide>();
			idMapBrushSide side;
			idToken token;

			do
			{
				if(lexer.CheckTokenString("}") == true)
				{
					break;
				}

				side = new idMapBrushSide();
				sides.Add(side);

				// read the three point plane definition
				float[] tmp = lexer.Parse1DMatrix(3);
				float[] tmp2 = lexer.Parse1DMatrix(3);
				float[] tmp3 = lexer.Parse1DMatrix(3);

				if((tmp == null) || (tmp2 == null) || (tmp3 == null))
				{
					lexer.Error("idMapBrush::ParseQ3: unable to read brush side plane definition");
					return null;
				}

				planePoints[0] = new Vector3(tmp[0], tmp[1], tmp[2]) - origin;
				planePoints[1] = new Vector3(tmp2[0], tmp2[1], tmp2[2]) - origin;
				planePoints[2] = new Vector3(tmp3[0], tmp3[1], tmp3[2]) - origin;

				side.Plane.FromPoints(planePoints[0], planePoints[1], planePoints[2]);

				// read the material
				token = lexer.ReadTokenOnLine();

				if(token == null)
				{
					lexer.Error("idMapBrush::ParseQ3: unable to read brush side material");
					return null;
				}

				// we have an implicit 'textures/' in the old format
				side.Material = "textures/" + token.ToString();

				// read the texture shift, rotate and scale
				shift[0] = lexer.ParseInt();
				shift[1] = lexer.ParseInt();

				rotate = lexer.ParseInt();

				scale[0] = lexer.ParseFloat();
				scale[1] = lexer.ParseFloat();

				side.TextureMatrix[0] = new Vector3(0.03125f, 0.0f, 0.0f);
				side.TextureMatrix[1] = new Vector3(0.0f, 0.03125f, 0.0f);

				side.Origin = origin;

				// Q2 allowed override of default flags and values, but we don't any more
				if(lexer.ReadTokenOnLine() != null)
				{
					if(lexer.ReadTokenOnLine() != null)
					{
						if(lexer.ReadTokenOnLine() != null)
						{

						}
					}
				}
			}
			while(true);

			idMapBrush brush = new idMapBrush();

			for(int i = 0; i < sides.Count; i++)
			{
				brush.AddSide(sides[i]);
			}

			brush.Dict = new idDict();

			return brush;
		}
All Usage Examples Of idTech4.Text.idLexer::ParseFloat