idTech4.Game.Animation.idMD5Anim.LoadAnimation C# (CSharp) Method

LoadAnimation() public method

public LoadAnimation ( string fileName ) : bool
fileName string
return bool
		public bool LoadAnimation(string fileName)
		{
			idToken token;
			idLexer lexer = new idLexer(LexerOptions.AllowPathNames | LexerOptions.NoStringEscapeCharacters | LexerOptions.NoStringConcatination);

			if(lexer.LoadFile(fileName) == false)
			{
				return false;
			}

			Clear();

			_name = fileName;

			lexer.ExpectTokenString(idRenderModel_MD5.VersionString);
			int version = lexer.ParseInt();

			if(version != idRenderModel_MD5.Version)
			{
				lexer.Error("Invalid version {0}.  Should be version {1}", version, idRenderModel_MD5.Version);
			}

			// skip the commandline
			lexer.ExpectTokenString("commandline");
			lexer.ReadToken();

			// parse num frames
			lexer.ExpectTokenString("numFrames");
			int frameCount = lexer.ParseInt();

			if(frameCount <= 0)
			{
				lexer.Error("Invalid number of frames: {0}", frameCount);
			}

			// parse num joints
			lexer.ExpectTokenString("numJoints");
			int jointCount = lexer.ParseInt();

			if(jointCount <= 0)
			{
				lexer.Error("Invalid number of joints: {0}", jointCount);
			}

			// parse frame rate
			lexer.ExpectTokenString("frameRate");
			_frameRate = lexer.ParseInt();

			if(_frameRate < 0)
			{
				lexer.Error("Invalid frame rate: {0}", _frameRate);
			}

			// parse number of animated components
			lexer.ExpectTokenString("numAnimatedComponents");
			_animatedComponentCount = lexer.ParseInt();

			if((_animatedComponentCount < 0) || (_animatedComponentCount > (jointCount * 6)))
			{
				lexer.Error("Invalid number of animated components: {0}", _animatedComponentCount);
			}

			// parse the hierarchy
			_jointInfo = new JointAnimationInfo[jointCount];

			lexer.ExpectTokenString("hierarchy");
			lexer.ExpectTokenString("{");

			for(int i = 0; i < jointCount; i++)
			{
				token = lexer.ReadToken();

				_jointInfo[i] = new JointAnimationInfo();
				_jointInfo[i].NameIndex = idR.AnimManager.GetJointIndex(token.ToString());

				// parse parent num				
				_jointInfo[i].ParentIndex = lexer.ParseInt();

				if(_jointInfo[i].ParentIndex >= i)
				{
					lexer.Error("Invalid parent num: {0}", _jointInfo[i].ParentIndex);
				}

				if((i != 0) && (_jointInfo[i].ParentIndex < 0))
				{
					lexer.Error("Animations may have only one root joint");
				}

				// parse anim bits
				_jointInfo[i].AnimationBits = (AnimationBits) lexer.ParseInt();

				if(((int) _jointInfo[i].AnimationBits & ~63) != 0)
				{
					lexer.Error("Invalid anim bits: {0}", _jointInfo[i].AnimationBits);
				}

				// parse first component
				_jointInfo[i].FirstComponent = lexer.ParseInt();

				if((_animatedComponentCount > 0) && ((_jointInfo[i].FirstComponent < 0) || (_jointInfo[i].FirstComponent >= _animatedComponentCount)))
				{
					lexer.Error("Invalid first component: {0}", _jointInfo[i].FirstComponent);
				}
			}

			lexer.ExpectTokenString("}");

			// parse bounds
			lexer.ExpectTokenString("bounds");
			lexer.ExpectTokenString("{");

			_bounds = new idBounds[frameCount];

			for(int i = 0; i < frameCount; i++)
			{
				float[] tmp = lexer.Parse1DMatrix(3);
				float[] tmp2 = lexer.Parse1DMatrix(3);

				_bounds[i] = new idBounds(
					new Vector3(tmp[0], tmp[1], tmp[2]),
					new Vector3(tmp2[0], tmp2[1], tmp2[2])
				);
			}

			lexer.ExpectTokenString("}");

			// parse base frame
			_baseFrame = new idJointQuaternion[jointCount];

			lexer.ExpectTokenString("baseframe");
			lexer.ExpectTokenString("{");

			for(int i = 0; i < jointCount; i++)
			{
				float[] tmp = lexer.Parse1DMatrix(3);
				float[] tmp2 = lexer.Parse1DMatrix(3);

				idCompressedQuaternion q = new idCompressedQuaternion(tmp2[0], tmp2[1], tmp2[2]);
				

				_baseFrame[i] = new idJointQuaternion();
				_baseFrame[i].Translation = new Vector3(tmp[0], tmp[1], tmp[2]);
				_baseFrame[i].Quaternion = q.ToQuaternion();
			}

			lexer.ExpectTokenString("}");

			// parse frames
			_componentFrames = new float[_animatedComponentCount * frameCount];
			int frameOffset = 0;

			for(int i = 0; i < frameCount; i++)
			{
				lexer.ExpectTokenString("frame");
				int count = lexer.ParseInt();

				if(count != i)
				{
					lexer.Error("Expected frame number {0}", i);
				}

				lexer.ExpectTokenString("{");

				for(int j = 0; j < _animatedComponentCount; j++, frameOffset++)
				{
					_componentFrames[frameOffset] = lexer.ParseFloat();
				}

				lexer.ExpectTokenString("}");
			}

			// get total move delta
			if(_animatedComponentCount == 0)
			{
				_totalDelta = Vector3.Zero;
			}
			else
			{
				int componentOffset = _jointInfo[0].FirstComponent;

				if((_jointInfo[0].AnimationBits & AnimationBits.TranslationX) == AnimationBits.TranslationX)
				{
					for(int i = 0; i < frameCount; i++)
					{
						_componentFrames[componentOffset + (_animatedComponentCount * i)] -= _baseFrame[0].Translation.X;
					}

					_totalDelta.X = _componentFrames[componentOffset + (_animatedComponentCount * (frameCount - 1))];
					componentOffset++;
				}
				else
				{
					_totalDelta.X = 0;
				}

				if((_jointInfo[0].AnimationBits & AnimationBits.TranslationY) == AnimationBits.TranslationY)
				{
					for(int i = 0; i < frameCount; i++)
					{
						_componentFrames[componentOffset + (_animatedComponentCount * i)] -= _baseFrame[0].Translation.Y;
					}

					_totalDelta.Y = _componentFrames[componentOffset + (_animatedComponentCount * (frameCount - 1))];
					componentOffset++;
				}
				else
				{
					_totalDelta.Y = 0;
				}

				if((_jointInfo[0].AnimationBits & AnimationBits.TranslationZ) == AnimationBits.TranslationZ)
				{
					for(int i = 0; i < frameCount; i++)
					{
						_componentFrames[componentOffset + (_animatedComponentCount * i)] -= _baseFrame[0].Translation.Z;
					}

					_totalDelta.Z = _componentFrames[componentOffset + (_animatedComponentCount * (frameCount - 1))];
				}
				else
				{
					_totalDelta.Z = 0;
				}
			}

			_baseFrame[0].Translation = Vector3.Zero;

			// we don't count last frame because it would cause a 1 frame pause at the end
			_animLength = ((frameCount - 1) * 1000 + _frameRate - 1) / _frameRate;

			// done
			return true;
		}
		#endregion

Usage Example

Example #1
0
        public idMD5Anim GetAnimation(string name)
        {
            idMD5Anim anim;

            if (_animations.ContainsKey(name) == true)
            {
                anim = _animations[name];
            }
            else
            {
                if (Path.GetExtension(name) != idRenderModel_MD5.MeshAnimationExtension)
                {
                    return(null);
                }

                anim = new idMD5Anim();

                if (anim.LoadAnimation(name) == false)
                {
                    idConsole.Warning("Couldn't load anim: '{0}'", name);
                    anim = null;
                }

                _animations.Add(name, anim);
            }

            return(anim);
        }
All Usage Examples Of idTech4.Game.Animation.idMD5Anim::LoadAnimation