internal TextRenderInfo(String text, GraphicsState gs, Matrix textMatrix, ICollection markedContentInfo) { this.text = text; this.textToUserSpaceTransformMatrix = textMatrix.Multiply(gs.ctm); this.gs = gs; this.markedContentInfos = new List<MarkedContentInfo>(); foreach (MarkedContentInfo m in markedContentInfo) { this.markedContentInfos.Add(m); } }