public static void Load(ContentManager content)
{
background_music = content.Load<SoundEffect>("music/background");
droplet_sound = content.Load<SoundEffect>("music/droplet");
bubble_texture = content.Load<Texture2D>("textures/bubble_small");
bubble_reflection_texture = content.Load<Texture2D>("textures/bubble_reflection_small");
title_texture = content.Load<Texture2D>("textures/title");
ray_texture = content.Load<Texture2D>("textures/bg-light-0001");
logo_texture = content.Load<Texture2D>("textures/logo");
instructions_texture = content.Load<Texture2D>("textures/instructions");
instructions_texture_region = new TextureRegion(instructions_texture, 0, 0, 813, 360);
logo_texture_region = new TextureRegion(logo_texture, 0, 0, 340, 270);
white_texture_region = new TextureRegion(title_texture, 17 * 16 + 8, 8, 1, 1);
particle_texture_region = new TextureRegion(title_texture, 18 * 16+1, 1, 14, 14);
bubble_reflection_texture_region = new TextureRegion(bubble_reflection_texture, 0, 0, 128, 128);
bubble_texture_region = new TextureRegion(bubble_texture, 0, 0, bubble_texture.Width, bubble_texture.Height);
controls_region = new TextureRegion(title_texture, 0, 96, 512, 320);
hud_on = new TextureRegion(title_texture, 96, 416, 96, 96);
hud_off = new TextureRegion(title_texture, 0, 416, 96, 96);
arial10px_font = FontProcessor.Build(content.Load<Texture2D>("fonts/arial10px"));
description_font = FontProcessor.Build(content.Load<Texture2D>("fonts/aharoni15px_bold"));
option_font = FontProcessor.Build(content.Load<Texture2D>("fonts/aharoni28px_bold"));
title_font = FontProcessor.Build(content.Load<Texture2D>("fonts/aharoni48px_bold"));
spriterenderer_material = content.Load<Effect>("shaders/spriterenderer/default");
postprocessor_blur = content.Load<Effect>("shaders/postprocessor/dof_blur");
postprocessor_dof = content.Load<Effect>("shaders/postprocessor/dof");
postprocessor_scale = content.Load<Effect>("shaders/postprocessor/dof_scale");
postprocessor_extract = content.Load<Effect>("shaders/postprocessor/bloom_extract");
postprocessor_bloom = content.Load<Effect>("shaders/postprocessor/bloom_combine");
box_model = content.Load<Model>("models/box");
rock_model = content.Load<Model>("models/rock");
skybox_model = content.Load<Model>("models/skybox");
seaurchin_model = content.Load<Model>("models/urchin");
fish_model = content.Load<Model>("models/nemo");
octopus_model = content.Load<Model>("models/octopus");
starfish_model = content.Load<Model>("models/starfish");
name_to_object_mapping = new Dictionary<string, object>();
object_to_name_mapping = new Dictionary<object, string>();
Add("models/box", box_model);
Add("models/rock", rock_model);
Add("models/skybox", skybox_model);
Add("models/urchin", seaurchin_model);
Add("models/nemo", fish_model);
Add("models/octopus", octopus_model);
Add("models/starfish", starfish_model);
Add("textures/bg-light-0001", ray_texture);
}