public void DrawReflection(GraphicsDevice device, Camera camera)
{
if (popped)
return;
float size = (body.aabb.max - body.aabb.min).Length() * 0.7f;
SpriteRenderer spriterenderer = SpriteRenderer.GetInstance(device);
spriterenderer.Begin(camera);
spriterenderer.Add(Resources.bubble_reflection_texture_region, new Color(1f, 1f, 1f, 0.8f), body.aabb.min.X + size * 0.09f, body.aabb.min.Y, 0.001f, size, size, 0, 0, 0);
spriterenderer.End();
}