public byte[] generatePlayerSpawnPacket(WorldClient client, UInt16 spawnIdCounter)
{
DynamicArray rsiPacket;
DynamicArray creationPacket;
playerRSIPacket(out rsiPacket, out creationPacket, client, spawnIdCounter);
// Same as generate Self without viewData
rsiPacket.append(creationPacket.getBytes());
return rsiPacket.getBytes();
}