gbrainy.Core.Main.GameManager.LoadGamesFromXml C# (CSharp) Method

LoadGamesFromXml() public method

public LoadGamesFromXml ( string file ) : void
file string
return void
        public void LoadGamesFromXml(string file)
        {
            // Load defined XML games
            GamesXmlFactory xml_games;

            xml_games = new GamesXmlFactory ();
            xml_games.Read (file);

            Type type = typeof (GameXml);
            int cnt = 0;

            foreach (GameXmlDefinition game in xml_games.Definitions)
            {
                // If the game has variants the game definition is used as reference
                // but only the variants are playable. The first variant is used as game (IsGame = true)
                available_games.Add (new GameLocator (type, cnt++, game.Type, true));

                switch (game.Type) {
                case GameTypes.LogicPuzzle:
                    cnt_logic++;
                    break;
                case GameTypes.Calculation:
                    cnt_calculation++;
                    break;
                default:
                    break;
                }

                for (int i = 1; i < game.Variants.Count; i++)
                {
                    available_games.Add (new GameLocator (type, cnt++, game.Type, false));
                }
            }
        }

Usage Example

Example #1
0
 public static void GameManagerPreload(GameManager gm)
 {
     gm.LoadAssemblyGames (Defines.GAME_ASSEMBLY);
     gm.LoadVerbalAnalogies (System.IO.Path.Combine (Defines.DATA_DIR, Defines.VERBAL_ANALOGIES));
     gm.LoadGamesFromXml (System.IO.Path.Combine (Defines.DATA_DIR, Defines.GAMES_FILE));
     gm.LoadPlugins ();
 }
All Usage Examples Of gbrainy.Core.Main.GameManager::LoadGamesFromXml