private void MakeTrunks(short height, TreeType type)
{
for (short i = 0; i < height; ++i)
{
_map.QueueUpdate(new BlockUpdate(null, _x, _y, (short)(_z + i), Block.Log));
}
if (TreeType.Normal == type)
{
TreeGeneration.MakeNormalFoliage(_world, new Vector3I(_x, _y, _z), height + 1);
}
else
{
TreeGeneration.MakePalmFoliage(_world, new Vector3I(_x, _y, _z), height);
}
}