public bool VisitBlock( World world, Vector3I pos, Block block, Player owner, ref int restDistance, IList<BlockUpdate> updates, Block sending )
{
if ( Block.Air != block && Block.Water != block ) //explode it
{
updates.Add( new BlockUpdate( null, pos, Block.TNT ) );
world.AddPhysicsTask( new TNTTask( world, pos, owner, false, true ), 0 );
restDistance = 0;
return false;
}
return true;
}