public void HitPlayer( World world, Player hitted, Player by )
{
if ( by == null ) {
if ( MineField.Failed != null && !MineField.Failed.Contains( hitted ) ) {
hitted.Kill( world, String.Format( "{0}&S was torn to pieces and lost the game!", hitted.ClassyName ) );
if ( MineField.PlayerBlowUpCheck( hitted ) ) {
hitted.Message( "&WYou lost the game! You are now unable to win." );
}
return;
} else
return;
}
hitted.Kill( world, String.Format( "{0}&S was torn to pieces by {1}", hitted.ClassyName, hitted.ClassyName == by.ClassyName ? "theirself" : by.ClassyName ) );
}