fCraft.RealisticMapGenParameters.Clone C# (CSharp) Method

Clone() public method

public Clone ( ) : object
return object
        public override object Clone() {
            return new RealisticMapGenParameters {
                AboveFuncExponent = AboveFuncExponent,
                AddBeaches = AddBeaches,
                AddCaveLava = AddCaveLava,
                AddCaves = AddCaves,
                AddCaveWater = AddCaveWater,
                AddCliffs = AddCliffs,
                AddGiantTrees = AddGiantTrees,
                AddOre = AddOre,
                AddSnow = AddSnow,
                AddTrees = AddTrees,
                AddWater = AddWater,
                BeachExtent = BeachExtent,
                BeachHeight = BeachHeight,
                BelowFuncExponent = BelowFuncExponent,
                Bias = Bias,
                CaveDensity = CaveDensity,
                CaveSize = CaveSize,
                CliffSmoothing = CliffSmoothing,
                CliffThreshold = CliffThreshold,
                CustomWaterLevel = CustomWaterLevel,
                DelayBias = DelayBias,
                DetailScale = DetailScale,
                FeatureScale = FeatureScale,
                Generator = Generator,
                InvertHeightmap = InvertHeightmap,
                LayeredHeightmap = LayeredHeightmap,
                LoweredCorners = LoweredCorners,
                MapHeight = MapHeight,
                MapLength = MapLength,
                MapWidth = MapWidth,
                MarbledHeightmap = MarbledHeightmap,
                MatchWaterCoverage = MatchWaterCoverage,
                MaxDepth = MaxDepth,
                MaxDepthVariation = MaxDepthVariation,
                MaxHeight = MaxHeight,
                MaxHeightVariation = MaxHeightVariation,
                MidPoint = MidPoint,
                RaisedCorners = RaisedCorners,
                Roughness = Roughness,
                Seed = Seed,
                SnowAltitude = SnowAltitude,
                SnowTransition = SnowTransition,
                Theme = new RealisticMapGenBlockTheme( Theme ),
                TreeHeightMax = TreeHeightMax,
                TreeHeightMin = TreeHeightMin,
                TreeSpacingMax = TreeSpacingMax,
                TreeSpacingMin = TreeSpacingMin,
                UseBias = UseBias,
                WaterCoverage = WaterCoverage,
                WaterLevel = WaterLevel
            };
        }