fCraft.PlayerDB.FindExactClassyName C# (CSharp) Method

FindExactClassyName() private method

private FindExactClassyName ( [ fullName ) : string
fullName [
return string
        public static string FindExactClassyName( [CanBeNull] string fullName ) {
            if( String.IsNullOrEmpty( fullName ) ) return "?";
            if( !IsLoaded ) return fullName + "(?)";
            PlayerInfo info = FindExact( fullName );
            if( info == null ) return fullName + "(?)";
            else return info.ClassyName;
        }

Usage Example

Example #1
0
        static void ReplyHandler([NotNull] Player player, [NotNull] CommandReader cmd)
        {
            string messageText = cmd.NextAll();

            if (messageText.Length == 0)
            {
                player.Message("Reply: No message to send!");
                return;
            }
            string targetName = player.LastPrivateMessageSender;

            if (targetName != null)
            {
                Player targetPlayer = Server.FindPlayerExact(player,
                                                             targetName,
                                                             SearchOptions.IncludeHidden);
                if (targetPlayer != null)
                {
                    if (player.CanSee(targetPlayer))
                    {
                        if (targetPlayer.IsDeaf)
                        {
                            player.Message("Cannot PM {0}&S: they are currently deaf.", targetPlayer.ClassyName);
                        }
                        else if (targetPlayer.IsIgnoring(player.Info))
                        {
                            player.Message("&WCannot PM {0}&W: you are ignored.", targetPlayer.ClassyName);
                        }
                        else
                        {
                            Chat.SendPM(player, targetPlayer, messageText);
                            player.MessageNow("&Pto {0}: {1}", targetPlayer.Name, messageText);
                        }
                    }
                    else
                    {
                        player.Message("Reply: Cannot send message; player {0}&S is offline.",
                                       PlayerDB.FindExactClassyName(targetName));
                        if (targetPlayer.CanHear(player))
                        {
                            Chat.SendPM(player, targetPlayer, messageText);
                            player.Info.DecrementMessageWritten();
                        }
                    }
                }
                else
                {
                    player.Message("Reply: Cannot send message; player {0}&S is offline.",
                                   PlayerDB.FindExactClassyName(targetName));
                }
            }
            else
            {
                player.Message("Reply: You have not sent any messages yet.");
            }
        }