fCraft.PerlinNoise3D.Fade C# (CSharp) Method

Fade() private static method

private static Fade ( float t ) : float
t float
return float
        private static float Fade( float t )
        {
            // Smooth interpolation parameter
            return ( t * t * t * ( t * ( t * 6 - 15 ) + 10 ) );
        }