public static void Start( Player player )
{
Map map = MapGeneratorOld.GenerateEmpty( 64, 128, 16 );
map.Save( "maps/minefield.fcm" );
if ( _world != null ) {
WorldManager.RemoveWorld( _world );
}
WorldManager.AddWorld( Player.Console, "Minefield", map, true );
_map = map;
_world = WorldManager.FindWorldExact( "Minefield" );
SetUpRed();
SetUpMiddleWater();
SetUpGreen();
SetUpMines();
_map.Spawn = new Position( _map.Width / 2, 5, _ground + 3 ).ToVector3I().ToPlayerCoords();
_world.LoadMap();
_world.gameMode = GameMode.MineField;
_world.EnableTNTPhysics( Player.Console, false );
Server.Message( "{0}&S started a game of MineField on world Minefield!", player.ClassyName );
WorldManager.SaveWorldList();
Server.RequestGC();
}