public static bool IsInRangeOfSpawnpoint( World world, Vector3I block )
{
try {
int Xdistance = ( world.Map.Spawn.X / 32 ) - block.X;
int Ydistance = ( world.Map.Spawn.Y / 32 ) - block.Y;
int Zdistance = ( world.Map.Spawn.Z / 32 ) - block.Z;
if ( Xdistance <= 10 && Xdistance >= -10 ) {
if ( Ydistance <= 10 && Ydistance >= -10 ) {
if ( Zdistance <= 10 && Zdistance >= -10 ) {
return true;
}
}
}
} catch ( Exception ex ) {
Logger.Log( LogType.Error, "MessageBlockHandler.IsInRangeOfSpawnpoint: " + ex );
}
return false;
}