fCraft.FuncDrawOperation.InternalDraw C# (CSharp) Method

InternalDraw() private method

private InternalDraw ( int &arg1, int &arg2, int &val, int min1, int max1, int min2, int max2, int minV, int maxV, int maxBlocksToDraw ) : int
arg1 int
arg2 int
val int
min1 int
max1 int
min2 int
max2 int
minV int
maxV int
maxBlocksToDraw int
return int
        private int InternalDraw( ref int arg1, ref int arg2, ref int val, int min1, int max1, int min2, int max2, int minV, int maxV, int maxBlocksToDraw )
        {
            Count = 0;
            int exCount = 0;
            DrawFasePrepare( min1, max1, min2, max2 );

            for ( arg1 = min1; arg1 <= max1 && MathCommands.MaxCalculationExceptions >= exCount; ++arg1 ) {
                for ( arg2 = min2; arg2 <= max2; ++arg2 ) {
                    try {
                        int fval =
                            _scaler.FromFuncResult(
                                _expression.Evaluate( _scaler.ToFuncParam( arg1, min1, max1 ),
                                                     _scaler.ToFuncParam( arg2, min2, max2 ) ),
                                minV, maxV );
                        DrawFase1( fval, ref arg1, ref arg2, ref val, min1, max1, min2, max2, minV, maxV, maxBlocksToDraw );
                        //if (TimeToEndBatch)
                        //    return _count;
                    } catch ( Exception ) {
                        //the exception here is kinda of normal, for functions (especially interesting ones)
                        //may have eg punctured points; we just have to keep an eye on the number, since producing 10000
                        //exceptions in the multiclient application is not the best idea
                        if ( ++exCount > MathCommands.MaxCalculationExceptions ) {
                            Player.Message( "Function drawing is interrupted: too many (>" + MathCommands.MaxCalculationExceptions + ") calculation exceptions." );
                            break;
                        }
                    }
                }
            }
            //the real drawing for the surface variant
            DrawFase2( ref arg1, ref arg2, ref val, min1, max1, min2, max2, minV, maxV, maxBlocksToDraw );
            return Count;
        }