private static void FireworkHandler( Player player, Command cmd )
{
if ( player.fireworkMode ) {
player.fireworkMode = false;
player.Message( "Firework Mode has been turned off." );
return;
} else {
player.fireworkMode = true;
player.Message( "Firework Mode has been turned on. " +
"All Gold blocks are now being replaced with Fireworks." );
}
}