private static void PlantTrees( ForesterArgs args, ICollection<Tree> treelist )
{
int treeheight = args.Height;
int attempts = 0;
while ( treelist.Count < args.TreeCount && attempts < MaxTries ) {
attempts++;
int height = args.Rand.Next( treeheight - args.HeightVariation,
treeheight + args.HeightVariation + 1 );
Vector3I treeLoc = FindRandomTreeLocation( args, height );
if ( treeLoc.Y < 0 )
continue;
else
treeLoc.Y++;
treelist.Add( new Tree {
Args = args,
Height = height,
Pos = treeLoc
} );
}
}